FWIW, I've moved to the mastodon.social instance for a bit.
Milk is an oddly contentious topic amongst non-nutritionists.
Still feeling like stuff may be missing or slow to propagate across instances.
I feel a low-level fear-of-missing-out—but missing out is one of my motivations to use Masto over Twitter.
Ends up the Division’s making-of PR is exciting to those who were not really ever going to play the game.
Not many conversations outside of work start with “Hey, do you use Snowdrop?!”
Boost if you are happy to not have to constantly think about how to maximize your impact and leverage your personal brand in each and every interaction
"We were all crying. It was a sad day for a lot of people. It was a sad day for me – I spent more of those 10 years at Walmart than I did at my own home."
https://www.theguardian.com/us-news/2017/jul/09/what-happened-when-walmart-left
We don't live in the era of content-scarcity any more, where any content is always better than no content, and more content is always better than less content.
If worse content gets in the way or distracts from better content, the worse content *makes the product worse*.
If your bad video clutters up Youtube searches and makes good ones harder to find, your bad content *made the world worse.*
Still not seeing all Toots from other instances, particularly mastodon.social—which many people use.
🤷 It's been fun, Mastodon.
I like hiring new drivers. I played a lot of Crazy Taxi 1 & 2 on Dreamcast.
And the numbers [cha-ching] keep going up.
For whatever reason, I'm enjoying Crazy Taxi Gazillionaire: a free-to-play incremental game with a snarky SEGA-arcade-game–license.
@thurloat, those are some very steep hills to climb, to be sure.
Like you said, Glass didn't really give enough of a benefit to outweigh its many costs (many of which were social).
@thurloat, it seems like something just to the side of what could become popular and wide-spread—but has to overcome price, social norms, apps/games that are more demos than anything.
"Put my phone on my face" seems more likely to catch than "immerse me in the virtual space."
I dunno.
@thurloat, perhaps—but I've heard "adoption is only a few more years out" about so many other things, that I can't put much faith in it.
What I know is that right now, VR is very expensive and the games and applications are fun for, at best, a few minutes. Worse, it is considered by some to be fundamentally anti-social, somewhat like Google Glass.
"How to say 'VR is not something people want,' without saying it so… clearly?"
"Uh, 'consumer demand isn’t growing fast enough?'"
"Perfect."
https://venturebeat.com/2017/06/04/vr-startups-go-into-cockroach-mode-to-survive-barren-consumer-market/
@mrb, also, man, that Slack is a ghost town already.
Everything I invite others to becomes a ghost town.