reading this lecture notes pdf from 3? years ago
and.. wow they fucked up the curriculum a lot didnt they
i could understand the theory there *now*, with the lecturer explaining it. Totally wasnt ready for it back then. how to drown students in math without building any intuition first
@thurloat Thanks man! :-)
Still on the bill: mowing the lawn and trimming the edges, an adult birthday party that's kid friendly, pickup the new TV wall mount, and more programming.
So many things to do... :-)
@satchmoz Awesome! Glad to hear it! :-)
@satchmoz Do you have a buyer, or are you advertising here? I'm keeping my eye open for good physical Vita games.
Kids cuddling in bed, chocolate pancakes, family phonecall, programming on a side project and now out to the park.
Good Saturday so far!
@ink_slinger if you read any PDFs then 4:3 is very important. This probably applies to most comics, too.
@ink_slinger Yeah, forget Google Play Services entirely. Use F-Droid. :-) Ha ha.
There are a few comic reader apps on there. This is basically what I did, but with an Asus 8" tablet. I made sure I had a 4:3 aspect for more comfortable reading. I don't think the Fire tablets have that aspect ratio, though.
@OmnaBrain You, sir, are factually incorrect. ! :-D
I really wish there was a 30 second review period on toots for minor corrections. But then again I suppose I could just take 30 seconds to proofread before tootin.
What does {some strange unix command name} stand for?
http://www.unixguide.net/unix/faq/1.3.shtml
(submitted by Pete_D)
@OmnaBrain Give me a call yo.
@matt I mean as a guideline, not for you specifically. :-)
@matt Ha ha. There is a learning curve to understanding what the optimal move *is*, for sure.
So with really boring games like tic tac toe, it is glaringly obvious what the optimal move is.
A way around this is you have many considerations at play which obfuscate the optimal choice. Like doing a cost/benefit analysis while considering all species in an ecosystem.
And randomness is good; but you want it to factor into your decision, not play out as a result of it.
@matt Keith Burgun rights about input randomness vs. output randomness, and I think this is a good way to think about it.
He's got some good videos up on this and more aspects of game design: https://www.youtube.com/watch?v=vw76jqF1nkI&list=PLFFUZ_uHAWMU44iAlkVoXKnsOefNYdsaK
(Sorry, not sure how interested you are in this, but seems related and maybe someone else will get excited by it. :-) )
@matt That's a negative point of view!
No randomness doesn't mean no chance to win, but it does mean there's an optimal move to make at every step.
Another way to look at it is:
If there is no randomness and you know the optimal move, you will always win (that move).
If there is randomness, then you can make the optimal move and still lose.
In games that have no randomness in their mechanics, the randomness comes from the choices other players make, which are random to you.
@Canageek @DialMforMara and Joseph Anderson; but you're probably aware of him already, too!
By the way, if you know of any good female counterparts, I'm very interested!
I like Liz Ryerson's podcast, for instance, I just haven't stumbled across many others.
Oh, and Game Bias (Jed Pressgrove) is a very good blog, too.
abusive parenting Show more